Mesa 19.3.3 Released with Improvements for Dead Rising 4, Many Fixes

Mesa 19.3.3 released

The Mesa 3D graphics library has been updated today to version 19.3.3, another bugfix release in the Mesa 19.3 series that addresses various crashes and other issues.

Mesa 19.3.3 arrives two weeks after version 19.3.2 and it’s here to fix a crash with the Dead Rising 4 action-adventure video game on GFX6 and GFX7 family of AMD GPUs, improve compiling support with GCC (GNU Compiler Collection) 10, and a memory leak in the softpin implementation of the Freedreno DRM driver.

Furthermore, Mesa 19.3.3 fixes multiple issues found in the Intel ANV Vulkan graphics driver, addresses a crash with the Android Launcher, and fixes an on-screen performance regression with T-Rex and Manhattan on Android causing a fps drop from ~60fps to ~30fps.

For the Radeon RADV Vulkan driver, the Mesa 19.3.3 release disables the VK_EXT_sample_locations extension on GFX10 GPUs and removes the syncobj_handle variable in the header. Software 64-bit integer to 32-bit float conversions should now work with OpenGL Shading Language (GLSL).

“This release was delayed due to bugs caught in CI that needed to be resolved before the release could be made. Due to the slightly longer cycle there’s slightly more patches than would normally be present in the release,” said Dylan Baker.

For the Intel driver, Mesa 19.3.3 adds support for scoped_memory_barrier intrinsic, fixes aux map alignments on 32-bit builds, and a few other issues. The RadeonSI driver also got a workaround for an LLVM crash, as well as several other fixes.

You can check out the full changelog here for more details, and don’t forget to update your GNU/Linux distributions to Mesa 19.3.3 as soon as possible for better gaming and 3D app performance.

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